I was building a mobile game, coffeedash, and found that when I played my game on an actual mobile device, my character moved a lot slower than it did when I ran the Unity game on my computer.
The problem was that I was moving my object in the
Update function. The Unity
Update function is called once per frame and you can imagine that the frame rate of a mobile device is likely a lot lower than the frame rate of, say, a gaming computer.
To fix this, you can use the
FixedUpdate function which gets called 50 times / second regardless of what device you’re playing on.
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